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Canvas.save()
这个方法从字面上可以理解为保存画布,作用就是将之前的所有已绘制的图像保存起来。让后续的操作就好像在一个新的图层上操作一样,这一点与Photoshop中的图层理解基本一致。Canvas.restore()
可以理解为Photoshop中的合并图层操作,作用是将我们在save()之后绘制的所有图像与save()之前的图像进行合并。Canvas.translate()
Android默认绘图坐标零点位于屏幕左上角,那么在调用translate()之后,则将零点(0,0)移动到了(x,y)。之后所有绘图操作都将以(x,y)为原点执行。Canvas.rotate()
与translate()同理,旋转坐标系一个一定的角度。Clock.java:
package com.yishengxu.myapplication;import android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.util.AttributeSet;import android.view.View;public class Clock extends View { private int mHeight, mWidth; public Clock(Context context) { super(context); } public Clock(Context context, AttributeSet attrs) { super(context, attrs); } public Clock(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onDraw(Canvas canvas) { // 获取宽高参数 mWidth = getMeasuredWidth(); mHeight = getMeasuredHeight(); // 画外圆 Paint paintCircle = new Paint(); paintCircle.setStyle(Paint.Style.STROKE); paintCircle.setAntiAlias(true); paintCircle.setStrokeWidth(5); canvas.drawCircle(mWidth / 2, mHeight / 2, mWidth / 2, paintCircle); // 画刻度 Paint painDegree = new Paint(); paintCircle.setStrokeWidth(3); for (int i = 0; i < 24; i++) { // 区分整点与非整点 if (i == 0 || i == 6 || i == 12 || i == 18) { painDegree.setStrokeWidth(5); painDegree.setTextSize(30); canvas.drawLine(mWidth / 2, mHeight / 2 - mWidth / 2,//基线起点x mWidth / 2, mHeight / 2 - mWidth / 2 + 60,//基线起点y painDegree); String degree = String.valueOf(i);//Integer.toString(i) canvas.drawText(degree, mWidth / 2 - painDegree.measureText(degree) / 2,//measureText()在画布上输出文本之前,检查字体的宽度: mHeight / 2 - mWidth / 2 + 90, painDegree); } else { painDegree.setStrokeWidth(3); painDegree.setTextSize(15); canvas.drawLine(mWidth / 2, mHeight / 2 - mWidth / 2, mWidth / 2, mHeight / 2 - mWidth / 2 + 30, painDegree); String degree = String.valueOf(i); canvas.drawText(degree, mWidth / 2 - painDegree.measureText(degree) / 2, mHeight / 2 - mWidth / 2 + 60, painDegree); } // 通过旋转画布简化坐标运算 canvas.rotate(15, mWidth / 2, mHeight / 2);//二三参数为枢轴点的xy,枢轴点即旋转中心 } // 画圆心 Paint paintPointer = new Paint(); paintPointer.setStrokeWidth(30); canvas.drawPoint(mWidth / 2, mHeight / 2, paintPointer); // 画指针 Paint paintHour = new Paint(); paintHour.setStrokeWidth(20); Paint paintMinute = new Paint(); paintMinute.setStrokeWidth(10); canvas.save();//只是保存“缓冲区”绘制的内容 canvas.translate(mWidth / 2, mHeight / 2); canvas.drawLine(0, 0, 100, 100, paintHour); canvas.drawLine(0, 0, 100, 200, paintMinute); canvas.restore();//将“缓冲区”绘制的内容和已经save()的内容一同合并并保存起来,这里跟上边的save注意区分开来 }}
MainActivity.java:
package com.yishengxu.myapplication;import android.app.Activity;import android.os.Bundle;public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new Clock(this)); }}
效果图:
创建一个新的Layer到“栈”中,可以使用saveLayer(), savaLayerAlpha(), 从“栈”中推出一个Layer,可以使用restore(),restoreToCount()。但Layer入栈时,后续的DrawXXX操作都发生在这个Layer上,而Layer退栈时,就会把本层绘制的图像“绘制”到上层或是Canvas上,在复制Layer到Canvas上时,可以指定Layer的透明度
package com.imooc.myapplication;import android.app.Activity;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.os.Bundle;import android.view.View;public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new MyLayer(this)); } public class MyLayer extends View { private Paint mPaint; private static final int LAYER_FLAGS = Canvas.MATRIX_SAVE_FLAG | Canvas.CLIP_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG | Canvas.FULL_COLOR_LAYER_SAVE_FLAG | Canvas.CLIP_TO_LAYER_SAVE_FLAG;//此乃API定义的常量,ctrl+E 进入文档查看便知晓其含义 public MyLayer(Context context) { super(context); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.WHITE);//背景 mPaint.setColor(Color.BLUE); canvas.drawCircle(150, 150, 100, mPaint);//“零图层” canvas.saveLayerAlpha(0, 0, 400, 400, 127, LAYER_FLAGS); mPaint.setColor(Color.RED); canvas.drawCircle(200, 200, 100, mPaint); canvas.restore(); } }}
半透明:
完全不透明: canvas.saveLayerAlpha(0, 0, 400, 400, 255, LAYER_FLAGS);
完全透明: canvas.saveLayerAlpha(0, 0, 400, 400, 0, LAYER_FLAGS);
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